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Table 1 Degrees of immersion and virtual perspectives in avatar-populated immersive environments

From: “Twhirleds”: Spun and whirled affordances controlling multimodal mobile-ambient environments with reality distortion and synchronized lighting to preserve intuitive alignment

Point-of-View

Meaning

Navigation Perspective

Person

Object

Distance

Game Perspective

Order

endocentric, immersive

centered within

“PoV”

1st

intimate self

proximal

cockpit

(0th)

egocentric, telepresent

self-centered

idiothetic (mirrored, tethered)

2nd

familiar, displaced self

medial

follow, float

2nd

exocentric

centered outside

allothetic, allocentric

3rd

other

distal

fly

1st